Hold onto your hats because I re-invented Ant Battle!!! Instead of doing ant math, there is a Battle Chart and you simply count your number of ants (no need to double feeding zones) and then compare the attacker vs. the defender to get a result. Soldier evolutions add a static +1 to this ant count per soldier evolution.
A hex is contested if there are more ants than feeding sites. In each contested hex ant battle ensues between the players with the most ants, and the defending player is the player with the most feeding sites. If players are tied for most feeding site the player with the most ants is the defender. If the defending player has an Ant Total of more than 8 ants, remove ants from both sides until the defender has an ant total of 8. Find square that corresponds to the attacking and defending totals and add every effect below it.
The chart has the following effects [icons]: Attacker loses an ant [skull], Defender loses an ant [dagger], Attacker gets a larvae [ant], Attacker gets a VP [crown], Attacker swaps at feeding zone of their choice [arrow-into-square-shape].
EX 1. Player A has 3 feeding zones and 9 ants, Player B has no feeding zones and 7 ants, and player C has 1 feeding zone and 1 ant. Player A is the Defender and Player B is the attacker. Player A and B each lose 1 ant so that the Defender has 8 or less ants. Reading the Chart for a Attacker count of 6 and a Defender count of 8, the attacker loses 3 ants and the defender loses 1. End of Ant battle and player C has just spectated.
EX 2. Player A has 2 feeding sites and 4 ants, Player B has 1 feeding site and 6 ants (and an evolution that gives him +1ant count for an Ant Count of 7). This results in Player A being the Defender and Player B is the attacker. Player A loses 2 ants, Player B loses 2 ants, steals one feeding site of his choice and gains 1 larvae (egg steal in action!!)
I think this is honestly less math!! PS. I made a few changes to the chart since i took the picture so if you think the math is off in my examples that is why.
Players don’t automatically move ants to available feeding sites in contest hexes- it happens either when an ant moves into the hex originally (contested or not) or using a separate ant movement if the ant was already there.
This balances soldiers a little bit and makes them more efficient in small number and less so as their group size increases. There is a built in destructive bonus for the defender, but the attacker is more likely to win stolen larvae or VP.