Alright, here’s something I’ve spoken about with Tim before but now I have a sweet diagram to illustrate my idea so I think it will have a bigger impact.
So…VP cards. This drawing shows three “slots” on the side of the player mat for VP cards. It works like this: depending on the length of the game, there are three “deadlines” that you can place a VP card face down by. So, if it’s seasonal…it’s seasons two, three, and four (whatever makes it evenly spaced out in terms of game length). In other words, you can tuck a VP card under your player mat by turn 3, i.e. in the first three turns of the game. After turn three passes, you can’t place one under there. This limits the number of VP cards each player can play each game and causes them to think longer/harder about (1) what to choose — i.e., a strategy that you will pursue (especially early on…it encourages players to find a VP card and make use of it early on in the game) (2) and creates some added tension in terms of choice: what VP card will I commit each of these slots to? and (3) spreads out their desirability over the course of the game (i.e., not just fishing for them toward the end). So…with the revised D3K2 Forage you have something else you’re looking for, not just evolutions. It’s kind of like 7 Wonders, maybe just aesthetically…b/c you don’t have to play them in order, like your Wonder, but it’s similar in some ways as you can see.
Yay, whiskey! Ask questions if you have them.