I went through and changed up all of the meadow hexes. There are no more crown-pluses (sites that give VP AND other resources), there is more food, tunnels and feeding sites per hex. There are now 4 sites that give +2 VP, but they have effects that affect the neighboring hexes.
We also talked about a new rule where you can draw your meadow hex and THEN choose where to put it. This allows for more strat’n and also means that drawing a shitty hex doesn’t stunt you for the whole game and you can in fact use it as a weapon. That said i tried to balance the hexes so there are fewer “shitty” hexes, but some are def less good than others.
If you can choose where to put your hex certain Action cards became redundant (2 in fact!) so i recommend the following updates:
*09. ENHANCED A queen’s journey: Look at the top 3 meadow hex tiles, play 1 anywhere and put the rest back in any order. Move up to 1 larvae to that hex. (2)
*10. ENHANCED Exploratory Expedition: Draw and Play 1 Meadow Hex anywhere and then put up to 1 larvae at each of the available feeding sites. (4)
The queen does a better job of looking around, but when its an expedition a whole host of ants can be called in the carry back the food.
And lastly, now that there is more freedom and choice to where tiles are going i want to make some updates to the placement rules. To clarify them i would say that you May place a Larvae in any hex you explore so long as its in the inner-most un-finished ring. There is no limit to how many rings you make, so an ant folk can venture straight out (but other ant tribes can block them by exploring a hex in there way and turning it so it doesn’t connect.
OMG. Ants on the brain. Looking forward to doing some art soon. The next step is taking some MACRO photographs and then drawing some ants.