September 25, 2013 at 2:03 am #739
So attached is a slightly tweaked battle board that would be compatable with centipedes on the battle board. The centipede is the defender and the attacker is the nest with the most ants. (lets not get into what happens if there is a tie right now…)
The centipede starts with a total of 1 (cause there is 1 centipede) and adds a random bang off the top of the deck, so each centipede has a Battle Total of between 2-4.
What if there are two centipedes (or more?!??!)? I would recommend that the centipedes are resolved seperately. At the beginning of each encounter determine who has the most ants and then a single centipede is battled. Over the course of however many centipedes there are, the nest with the most ants may change.
What if there are two players tied for most ants? This is a real stumper for me. Do we use ben’s previously posted rules for a 3 way? I think its important to make it as close as possible to real ant battle because that’s the point of this.
Other thoughts: Centipedes will now generate larvae rather than food. hmmmmmm? Should the battle board offer food rather than larvae? I like the economy of it giving larvae (you lose ants to battle, don’t feed them but have youth for the next round to spend…)September 25, 2013 at 3:31 am #741
I think this looks good for Centipedes but I worry that the Ant math has been thrown off. Now it looks really deadly to be the attacker, especially if both players get the VP bonus – it seems a little too lopsided. Not sure how to fix this without giving centipedes VP or putting two centipedes in each space. I think Ant Battle should be the primary function of the Battle Board and other enemies should be tweaked to fit it, or use there own rules.
That’s my impression, but I am down to try, it just looks really rough that in a 4 on 4 fight the attacker loses 3 ants and only kills one. Fighting is rare enough at this point I think we should encourage it.
Oh a rules question it says if the Defender has 8 or more ants reduce until they have 8. What if the attacker has more than 8? Seems like it should still reduce.September 25, 2013 at 12:06 pm #742
Its a one sided 8 reducer. I see that as the defender has control over where/how the battle is fought (home turf!). Next time we hang lets cut up the battle board and slide things around. Right now centipedes are considerably tougher. I like the simplicity of centipede = 1+bang.
Here is the old battle board for comparison. It was really the 4 defender spot that changed the most to create a difference between a 2 and a 3 bang centipede!September 26, 2013 at 1:06 am #747
I dig it. I’ve said this before, but I think the diagonals from 2,1 -> 8,7 and 1,2 -> 7,8 should be a double ant kill, or some other really good benefit.
Effectively, this makes it hugely important to have the upper hand, even by one ant, which I think will make combat more visceral and exciting, because even if I don’t study the battle board, I know that if I can just have more ants than my opponent, I’ll reap huge benefits.October 13, 2013 at 2:04 pm #768
1) I would like to see the text on the right side of the board justified instead of centered.
2) Grammatically, spoils is plural so it should read “go” instead of “goes.”October 13, 2013 at 3:54 pm #770
OMG! Just saw Ben’s email about battle board math (3 weeks later!!!). I like the idea of a double kill square (and it solves some problems i ran into). Here is the new battleboard / player suppliment aid (same math different smaller format). I want to have a battle jam soon and really iron out the battle math of the battle board.
Also, I thought centipedes as is (1+battlebang) worked great in the last play test. We didn’t get to score it (ran out of time) but i have a feeling the Centipede Farmer won even though it cost him A LOT of resources. I think it was good!
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