Little Pig has been submitted to the game design contest at KublaCon in San Francisco. It is still in beta mode and all art was borrowed but the board, cards and player mats all have art and the rules are written out. Getting the game ready for submission taught me a lot of things about game design and publishing. First off that producing everything in house is a gargantuan task that might be undertaken at a later date, but at this point it is enough work to just get a prototype ready. The second big lesson was to set goals before hand for how complete you want the various elements to be. I feel that I spent a little too much time on layout and graphic design and not enough of the rules. So time management is key for this.
All in all I am very happy with the final product and excited to play it and test it and for feedback from the contest.